Wednesday, May 6, 2020
Guidelines and standards govern the Human Machine Interactions
Question: Discuss about the International Guidelines and standards that govern the Human Machine Interactions. Answer: Introduction HCI has been working over the ISO ergonomics, with user interface and the software engineering standards. This has helped the user interface and standards to contain the different precise specifications. The standards are set under the context of use, and the user test methods, software interface, interaction and the different software quality standards, the hardware interface and the display terminals, the user centred process set for the development and the capability of the organisation to be considered as user centred (Cakmak et al., 2016). As per the evaluation, HCI works over the evaluation of the designing, evaluation and the implementation for the human use and the study of the major phenomenon that has been set around it. It is important for the individual user, group of users who are working together to focus on the embedded system, user interface where the computers are expensive and are used by the technical people only. Literature Review As per the analysis, the HCI focus on the concerns related to the selection of a proper input device. Here, the International guidelines are depending upon the input and output devices to track the task and determine the style for interaction. The development and improvement with safety standards works over appealing the users and operators to interact with the computer based systems in remote manner (Lancia et al, 2017). The utility matches with the extent to provide the right functionality so that it becomes easy for the user to build on the formulas and the other programs. The standards are set with the general principles from where the interfaces and the procedures could be derived. Here, the focus is on ISO/IEC JTC1 where the SC35 has been for the user interfaces set with evolving the work on the keyboard layout. Here, this also requires the reconciliation of the different usability forms for representing the access to information through internet, international standards which are expensive and difficult as well. The use of the product is set with the effectiveness, efficiency and the satisfaction, where the process is about the development of a product, and holding the capability to apply the user centred designs (Burkhart, 2016). The development of the ISO standards for the HCI focus on the national standard bodies where the focus is on the published documents which tend to change in the significant manner from version to version till there is a consensus which is reached. The standards are set with contexts and the testing methods where the product quality and the quality model are to define the use metrics, guidance on usability and the methodology for the ISO 9241-11. The hardware interface and the development process work with the interactive systems where the usability methods support the human centred designing process and proper descriptions which are related to the ergonomic requirements. Here, the approaches are set to impose the consistency wi th the interface components like the icons and the PDA scripts and the other cursor controllers. This will help de-factor industry to work over the standards which are influential than the other ISO forms. The ISO 9241 HCI has a major impact with activities needing to produce the usable forms of the products. The principles are set with refining the model which could be used to assess the capability of the organisation and working over carrying out the user centred designs as well (Akash et al., 2017). The product oriented bottom up approach is set with making the systems easy to use. Here, the usability though the International guidelines and Standards for the HMI or HCI (Human Computer Interactions) is based on the high-level quality objective with designed usability programs as well. The International Guidelines for HCI depend on the effectiveness, efficiency and the usability formats with proper accomplishment of the goals and consider about the performance for the on-line purchase. The appealing of the user is through gaining the market share and working over buying or using the products with the higher standardised forms. The Google search engine has a higher market with better efficiency as well. The productivity with lowered costs help in improving the standards of the business management system. Here, the disciplines of the computer science and the linguistics are for speech synthesis and recognition which works over the computing of the systems, with providing a proper information about the human mental capabilities as well (Badie, 2016). The sociology is for designing the practices and work over the effective designing of the posters, brochures and the logs with visual communication. Analysis As per the analysis, the International Standards are set for the different activities for the quality and the usability requirements. Here, ISO 9241-11 and ISO 14598-1 has been used where there is an incorporation of the usability into the quality system and designing process. The product oriented standards are for the relative contribution to the software quality. This has been mainly to deal with the usability forms where the ISO 9241 has been for the office work with proper display of the visual terminals. Here, the standards are also specific for the details and appearance and behaviour of user interface. This will provide a complete evaluation of the user interfaces which depends on the user, task and the environment. The product with no major intrinsic usability holds the capability to be used for a context. The industry designing is applied for the different usability of the products which needs to be improved. It also works over the interactive and the interaction designers who work on evaluating the products related to methods and principles (Shih et al., 2016). The UI design engineers are the people who develop the model with end user experience, where the information architecture is for the user experiences. The HCI designing is to identify the needs and establish proper requirements, that will be helpful in handling the easy functioning of the website, with availability of the information as well. The compatibility, usability and making the system easy for the use are important points which needs to be focused on to work over the technology growth, control and the user standards. Application to the real world The real-time applications from industrial fields, manufacturing to autonomous exploration is for the remote planets. The robotics deals with the designing, construction, manufacturing and the application of robots. The swarm applications for the real robots is not used because it is found to be economical with the high costs and the larger area is also required for the execution purpose (Schutte, 2017). The hand gesture real time application is one of the example, where the use of tracking algorithm which involves the motion modelling and the motion analyses. The detecting of the skin and the non-skin colours is the parameter for the real-world applications. the track is also about the intensity with the weighted centroid method that tends to keep the track of skin regions as well. The real-time application of the hand gesture includes the foot-bot robot which is in the swarmanoid project, where the foot-bot robot is for the swarm applications. Here, there are different subsets for the sensors and the actuators which are for the platform to work over the recognition of the gestures. The motorised tracking based wheels also allow the robot to move at a speed, where there are infrared based range and the bearing sensor that allow to detect the line of sight. The second example is about designing a car with the interactive display which also allow the buyer of the car to select the different numbers based on the site that is used for the new cars. The selection of the dialogue is to direct towards the non-technical user where the perspective buyer has to work to make choice for the car. The other solution is based on the orientation, with different visual switches and on-off types of attributes like the binding of edges and the other similar properties. Conclusion The ISO standards 20282 is for the ease of operations for the different products where there is a need to define the user applications with specific test methods for measuring the easy of operations. Here, the common industry formats are mainly to document the usability test reports and the surface interface and interaction (Lancia et al., 2017). This includes the suitability for the task, learning, individuals who work on the user expectations with proper control and the tolerance of error. There are assessments for the conformance which is related to the principles in ISO 9241. Here, the continued tension is mainly producing the national standards to meet the needs of the large markets that tend to contribute towards the international standards. References Cakmak, H., El Haddad, K. (2016). SCE in HMI Social Communicative Events in Human Machine Interactions. Burkhart, C. (2016). L-8: Using Human-Machine Interactions to Enhance Astronaut Performance and Adaptation in Reduced Gravity Environments. Badie, F. (2016). Concept representation analysis in the context of human-machine interactions. InProceedings of the 14th International Conference on e-Society(pp. 55-62). Shih, V., Zhang, L., Kothe, C., Makeig, S., Sajda, P. (2016, October). Predicting decision accuracy and certainty in complex brain-machine interactions. InSystems, Man, and Cybernetics (SMC), 2016 IEEE International Conference on(pp. 004076-004081). IEEE. Schutte, P. C. (2017). How to make the most of your human: design considerations for humanmachine interactions.Cognition, Technology Work,19(2-3), 233-249. Akash, K., Hu, W. L., Reid, T., Jain, N. (2017, May). Dynamic modeling of trust in human-machine interactions. InAmerican Control Conference (ACC), 2017(pp. 1542-1548). IEEE. Lancia, L., Chaminade, T., Nguyen, N., Prevot, L. (2017, August). Studying the link between inter-speaker coordination and speech imitation through human-machine interactions. InInterspeech 2017.
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